Game Updates Update Notes

The update happens October 3; preparation begins at 03:00 PT/ 06:00 ET until 04:00 PT/ 07:00 ET.

  • Changed parameters of Premium ship Giulio Cesare, currently under testing by supertesters and developers. Update Notes

The update happens September 27; preparation begins at 03:00 PT/ 06:00 ET until 04:30 PT/ 07:30 ET.

  • Fixed bug where ship visibility when firing secondary guns increased to the detectability displayed when firing their main armament
  • Added preview image for Service Record level 15 video to Service Record menu
  • Fixed bug causing UI freeze in Port once Commander demobilization time ended
  • Completed and removed WoWS Second Anniversary event

While the Anniversary Event ends September 27, you'll still have until Sept. 28, 04:20 PT (07:20 ET) to pick up Anniversary Containers with collection items. 

0.6.11 Update Notes

The update happens September 20; preparation begins at 03:00 PT/ 06:00 ET until 06:00 PT/ 09:00 ET.

TwitchNew Resource: Oil | Naval Base | Clan Battles | Improvements and Fixes | Ship Appearance Changes | Maps and Locations | New Content


We've seen some questions about mods -- please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods. 

If you're still having trouble, contact Support. If you're on a mobile device, you can message them on Twitter.

Update notes are subject to change!

Updated 9/20


In Update 0.6.11, you can log in using your Twitch account!

After pressing “Log in With a Twitch ID” on the authentication screen, you'll be redirected to the Twitch authentication webpage -- then, finish the authentication and provide access to your Twitch account. The game will maximize, and you'll be automatically logged in!

  • If the password is saved, only server, username and a "Log In button" display in future
  • Press "Change Account" to change the linked account


New special content to be added:

  • New Container types
  • Twitch Port
  • Twitch camo
  • Unique Commander
  • Special achievements
  • Commemorative Flag


In Update 0.6.11, several new major features will be available for Clan players:

Learn More About Oil and Naval Bases

New Resource: Oil

Oil is a new resource in World of Warships that can only be earned by Clan members. Oil is required to develop a Clan's Naval Base, which provides Clan members with permanent bonuses.

In Update 0.6.11, you can earn Oil in two ways:

  1. Containers issued or added to your account
  2. Completing assigned challenges and combat missions

You only get Oil when you earn a Container, not upon opening it or earning enough XP to receive it. You'll see the Oil added to your Clan's account displayed as a system message.

Each Clan has its own 'Clan level'. The more Oil obtained, the higher the Clan's level is. In the current iteration, levels will only affect access to buildings, and will serve as a general indicator of how active a Clan is.

The whole amount of Oil obtained by a player is added to their Clan's account. 

The Naval Base

Every Clan has a Naval Base comprised of a Headquarters, Shipyard, Research Center and Dock. Their specific locations within the base are marked by flags and images. These structures are available by default, although they don't provide any bonuses in their 'default state'. Use Oil to upgrade the buildings and begin receiving bonuses. Only the Commander and Deputy Commander can spend Oil on building and upgrading.

To receive bonuses, you must be members of the Clan and obtain a minimum amount of Oil for the Clan, required to gain access to the facilities built ('access'). All Clan members, including its Commander, need facility access, the value of which depends on the level of the Clan.

You only need to get access once to get bonuses from all facilities available in Update 0.6.11. The access is granted to the facilities of one Clan only. If you leave the Clan and join another one, you'll need to get access to the facilities of a new Clan again.

The complete list of structures and facilities available in Update 0.6.11 is as follows:


  • Tier V Boathouse: 10% discount to purchase tier V ships. Cost: 50 Oil
  • Tier VI Boathouse: 10% discount to purchase tier VI ship. Cost: 200 Oil
  • Tier VII Boathouse: 10% discount to purchase tier VII ship. Cost: 1,000 Oil
  • Tier VIII Boathouse: 10% discount to purchase tier VIII ship. Cost: 5,000 Oil


  • Slip (destroyers): 10% discount to service destroyers. Cost: 4,000 Oil
  • Small Dock (cruisers): 10% discount to service cruisers. Cost: 4,000 Oil
  • Large Dock (battleships): 10% discount to service battleships. Cost: 5,000 Oil
  • Medium Dock (aircraft carriers): 10% discount to service carriers. Cost: 5,000 Oil

Research Center:

  • Service Technique des Constructions Navales (France): 3% XP boost to battles played with French ships. Cost: 2,000 Oil
  • Directorate of Naval Construction (U.K.): 3% XP boost to battles played with British ships. Cost: 2,000 Oil
  • Shipbuilding and Armament Bureau (U.S.S.R.): 3% XP boost to battles played with the Soviet ships. Cost: 2,000 Oil
  • Amt Kriegsschiffsbau (Germany): 3% XP boost to battles played with German ships. Cost: 2,000 Oil
  • Bureau of Engineering (USA.): 3% XP boost to battles played with the U.S.A. ships. Cost: 2,000 Oil
  • Kansei Hombu (Navy Technical Department for Japan): 3% XP boost to battles played with Japanese ships. Cost: 2,000 Oil
  • Naval Construction Staff Group (Pan-Asia): 3% XP boost to battles played with Pan-Asian ships. Cost: 2,000 Oil

Headquarters (determines the maximum size of a Clan):

  • Squadron Staff: increases maximum Clan size by 10. Cost: 20,000 Oil
  • Task Force Staff: increases maximum Clan size by 10. Cost: 100,000 Oil

The Rostral Column doesn't provide any bonuses currently and has a price of 9,999,999 Oil 

Learn More About Oil and Naval Bases

Clan Battles

In Update 0.6.11, the new 'Clan Battles', mode appears in the list of battle modes, replacing ‘Team Battles’ in the Service Record and available from Level 15 when activated in a future update.

Clan Battles won't be available immediately with Update 0.6.11but will become available when a Clan season starts in a future update.

All teams created in the Team Battles mode will be removed from the game client. You'll receive compensation in the same currency and amount that you spent to create, and carry out operations with your teams.

Other Improvements and Fixes

  • We changed the rate of the Inertia Fuse for HE Shells Skill to increase its value for ships with small-caliber guns. Now ships with armament up to 139mm will have -1% to the chance of setting an enemy ship on fire, and ships with gun calibers higher than 139mm will have a -3% chance, of setting an enemy ship on fire, as it originally was.
  • In response to player requests, we set a tier limit on the ships eligible to take part in Operations to tier VI ships only
  • Reduced purchase cost of Commanders with one Skill point from 10,000 to 7,500 Credits
  • Increased short range shooting accuracy for cruisers Erie, Black Swan, Bougainville similar to other tier I ships
  • Fixed Defensive Fire bug: aircraft attack cone now expands properly when the range of Defensive Fire was close to the range of the attack squadrons launching attack
  • Reduced the initial loading time for the Clan and inventory browser.
  • Fixed ability of players in one Division to compliment or report each other
  • Now, you can add players to your contact list or blacklist from the context menu
  • Removed context menu for AI-controlled ships
  • Improved water quality near surface and in the medium or high binocular view
  • Fixed incorrect location of cruiser Makarov in the Naval Base Port
  • Fixed indicator display for unread news in the Port
  • Fixed a Commander retraining bug causing Doubloon icon to display instead of Elite XP
  • Fixed a bug causing 'detected by aircraft' indicator to display when you are detected by a ship
  • Fixed some issues that causing game to freeze when exiting
  • Fixed an issue causing squadrons to take off from carriers without animations
  • Fixed a bug where guns on fourth main caliber turret for Bellerophon intersected the ship hull leading to corrected sight angles and a decrease to the rotating and shooting sector by 3 degrees from all sides
  • Benson: icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed
  • Hero achievements earned in 'Operations' game mode are not calculated towards Battle Hero, Legend of the Seas, and Bane of the Oceans cumulative achievements progress

Ship Appearance Changes

Improved appearance of tier I and II ships with better rendering of thin elements like rigging. This correction won't affect performance:

  • Wickes, Wakatake, Derzki, St. Louis, Kolberg, Tenryu, Bogatyr, South Carolina, Nassau, Kawachi

Maps and Locations

  • Added onshore towns on the Haven map.
  • Removed all 'Easter eggs' related to the World of Warships anniversary from maps
  • Fixed certain bugs that did not affect gameplay on the following maps and in ports: Archipelago, Strait, The Atlantic, North, Two Brothers, Islands, Northern Lights, Riposte, the Naval Base (Clans), and the Hawaii Port

New Content


Developers, supertesters and other special contributors get to test the Premium Italian tier V battleship Giulio Cesare and Pan-Asian tier VI cruiser Huang He

Camouflages and Containers

  • Added a special Container and a unique permanent camo for Soviet tier V battleship Oktyabrskaya Revoluciya (October Revolution)

Deep-water Torpedoes

Deep-water torpedoes were added for the Pan-Asian ships and carrier Graf Zeppelin for testing. These torpedoes can travel at greater depths than standard torpedoes, and can pass beneath a ship without hitting her, depending on the draft. 

Torpedoes that will pass beneath a player's ship will be displayed as circle icons for that player. In this case, the sound notification and indicator of approaching torpedoes will not detonate.

Torpedoes that pose a threat to a player's ship are still indicated with triangle icons with a horizontal stripe above.

When acquiring a target that cannot be hit with deep-water torpedoes, an 'unable to hit target' indication will appear. Underwater torpedoes are detected in the same way as standard torpedoes.