The update happens June 7; preparation begins at 03:00 PT/ 06:00 ET until 05:00 PT/ 08:00 ET.
Attention on Deck!
This update is a big one at 3.8GB -- the last record holder was Update 0.5.7 at 2.7GB. We did generally reduce update sizes to around a gig, but this update's size is because of all the especially awesome things like Scenario Mode, a revamped sound engine, new technology integration and new feature development.
We know a heavy patch can take some time to download, so we've created a mission to let you earn a free Premium day to lighten the load!
Such a Premium Day!
All ships tier V and up, all battle modes
Once per account
1 Day of Premium
We've seen some questions about mods -- please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods.
If you're still having trouble, contact Support. If you're on a mobile device, you can message them on Twitter.
Update notes are subject to change.
Set sail for Scenario Mode, which includes four Operations on release, which each offers specific tasks. You can play three of the Operations on new maps, specifically for this mode. Scenario mode battles involve teams of seven players facing AI opponents and include random events that affect gameplay. You can play Scenarios if you've achieved Service Record Level 8, and as of Update 0.6.6, you can enter Scenario battles with tier V-VI ships. Each Operation has specific restrictions on the number of same-type ships that can battle -- If three battleships in a Division have already pressed "Ready" the fourth won't be able to do so, for example.
The battle selection menu has a new interface. The Scenarios mode icon displays the last selected Operation or the Operation of the Week, if you didn't select any other scenario earlier. To switch between Operations, select "Other Operations."
Operation "Defense of Naval Station Newport" is the first Operation to be available with Update 0.6.6. Access to the remaining Operations is given in running order (with each locked Operation displaying the date of its activation) to become the "Operation of the Week" until the next Operation unlocks. You can complete the unlocked Scenarios again, but only as a member of an Extended Division.
If you want to play an Operation and battle right away without assembling a Division, take the following steps:
If you want to play Scenario Mode with friends, you can assemble a special Extended Division. In this case, you'll need a special Extended Division that allows up to seven players to take part in one battle. Take these steps to play in an Extended Division:
Take the following steps to play in an Extended Division:
Updated June 8: Attention on Deck! We spotted a technical issue with Operations. The "Do Not Complete Team" option was not working and players were unable to use this button in Operations.
We deployed a fix June 8 at 03:00 PT / 06:00 ET. It took five minutes, without long server downtime. Thank you for your patience and consideration!
If you or a group of friends are ready for a challenge, you can play other operations of your choice by taking the following steps:
If you selected the Operation of the Week and if the "do not complete team" option is disabled, matchmaker will complete the team.
If your Division consists of four players or more, all modes except for Scenario Mode will become unavailable until your Division has three players at most.
Each Operation includes main tasks and additional tasks.
The amount of XP and Credits also depends on the number of earned stars and your personal battle performance.
Your average earnings will exceed those typically received in Co-op Battles, but will be lower than the earnings of Random Battles.
Operations offer their own commemorative Achievements and Medals:
Look for new battle interfaces:
Voice communication is available for both Extended Division and Standard Division.
You can activate and configure it in the "Audio" tab, and use it in-game with the "V" key.
Cooldown: When an Operation battle ends, the ship you joined it with will assume the "Waiting for Order" status and will be unavailable in the Operations mode for 30 minutes, which starts when the Operation finishes and the ship returns from battles. Unlocking the ship (i.e. giving her a new order) immediately costs 75,000 Credits.
The timer should increase the variety of gameplay and team composition in battle. If you don't want to worry about the timer, you'll only need three or more ships suitable for the mode. You'll want to try several ships to find the right ones to complete any Operation with five stars.
In Operations, you'll find:
Two of the Operations will feature a Repair Ship.
We've improved the process of firing main battery and secondary batteries at onshore installations.
We’ve significantly improved AI performance. Now, the AI ships select targets more reasonably, they demonstrate more varied behavior, and they can send messages in battle chat. These AI ships are available only in the Operations battle type; the Co-op Battle still uses their traditional AI programming.
In Operations, friendly fire is disabled. The only way to damage an ally is by ramming. Additionally your ships have a 0% detonation chance.
This update won't provide separate statistics for Scenarios mode in your profile.
We've added a new Service Record level With the introduction of the Operations mode. Find it in the current sequence of Service Record levels as Level 8.
The reward for achieving this Service Record Level is 1,000,000 Credits. The rewards for achieving the other Service Record Levels remain unchanged.
We've revised the XP amount values for achieving subsequent Service Record Levels. Now, you'll need to earn 3,000 XP to achieve the next level in the Service Record for the following levels: Level 5 to Level 6, Level 6 to Level 7, Level 7 to Level 8, and Level 8 to Level 9.
With Update 0.6.6, all players who have earned at least 7,500 XP at Service Record level 5 get 1,000,000 Credits as a reward for achieving the newly introduced Level.
In other words, if you've already reached Service Record Level 14, you'll still get 1,000,000 Credits.
The main advantages of German cruiser guns are their great AP damage potential, with a disadvantage of less damage delivered by their HE shells. In situations where you find yourself fighting against lightly armored targets that take damage even from a shot to the bow, or when an enemy ship has exposed her side to you, German AP shells cause devastating damage. Unlike US 203mm shells, German AP shells don't have the same "soft" ricochet angles, and given their weaker HE shells, German cruisers are sometimes less efficient, if firing at a heavy cruiser at a 45% angle in relation to your German ship, for instance.
We've decided to compensate for their lower HE damage by increasing their armor penetration capability, bringing German cruisers in line with other same-type ships in terms of performance. We've also added some minor, yet pleasant, changes to Nürnberg, Hindenburg, Emerald and La Galissonniere.
Now, HE shell penetration values calculate as 1/4 of a shell’s caliber when its values were 1/6 of shell caliber in Update 0.6.5
Japan's Yūgumo performed worse when compared against her tier IX counterparts. This was largely due to a limited choice of torpedoes, which forced players into aggressive short-range play only. We know not everyone finds this style of play comfortable, so we added Type 93 mod.3 torpedoes with a 12km range to provide an option for longer engagement range and not limit players to aggressive short-range play only
Enhanced the Hydroacoustic Search consumable of Lo Yang. Now, she's a full-fledged attacker even more valuable to her teammates. We increased her torpedoes and ships acquisition ranges from 2.52 to 3.75km and from 3.48 to 5.43km, respectively. Also, we increased the torpedo range of the "533mm Mk15 mod. 0" from 6.0 to 6.7km.
Fixed values attributable to deck armor thickness as follows:
Montana, Iowa and Missouri: Lowered citadel, with an upper level now nearly at waterline level to promote more active play and maneuver. It will now be harder to hit their citadels.
Freed space from the citadels now occupied by casemates that increased their volume. There's been a small HP redistribution: Part of the HP has moved evenly from fore and aft ends and superstructures to the central part of the ship's casemates.
We noticed an issue where ships with minor detectability would be spotted by aircraft even though the aircraft itself was out if sight. A single plane having a shorter detectability range than an entire squadron, while still having the same spotting range caused this issue.
We came to a decision that this mechanic was excessive, and now all aircraft, whether carrier squadrons, catapult-launched fighters or spotting aircraft, will have the same detectability range. In addition to that, we've increased aircraft detectability range from 5 to 8km from the sea and from 4.5 to 7km from the air.
We've increased the daily limit for compliments and reports. Now, once a you've achieved a certain Karma level, your daily limit will also increase:
|Karma Level||Limit on reports and compliments|
|0 - 19||7 reports and 7 compliments|
|20 - 49||8 reports and 8 compliments|
|50 - 79||9 reports and 9 compliments|
|80 - 109||10 reports and 10 compliments|
|>110||11 reports and 11 compliments|
On the update’s release, a limit of reports and compliments will assign to players depending on their Karma level.
We've added one more report option – "Interferes with my game." The "Bot" report is gone and now shows "Away from keyboard/AFK." "Assisted in chat" was changed to "Good manners."
Significantly reworked sound in update 0.6.6.
We've added a second layer for interactive music in the "battle" mode. It activates as the distance to the nearest enemy ship decreases. This layer includes the percussions and various sound effects (bass volume increase/decrease, cymbals). As the distance to the enemy ships increases, the battle music tone returns to its initial condition.
Steven Seagal voiceovers will be activated the same way as the other modifications. When you enter the battle with the ship under command of Steven Seagal, the respective voiceovers will be loaded automatically. Steven Seagal voiceovers become available as a modification only if the player has this commander in Port. Players can select Steven Seagal voiceovers from the list of modifications.
Good news for mod makers: we’ve updated our WWISE sound engine (2016.2.1 build 5995) and all officially released modifications in the .wem format. Mod pack developers should use the specified update of WWISE starting from Update 0.6.6 in order to ensure their mod packs work correctly.
Now, the modifications of the voiceovers are available in the .mp3 format, the principle remains the same. The updated folder structure will be published on the forum page.
This new preset will be further developed and improved.
We improved the exterior appearance of tier VIII ships using a special technology for high-quality rendering of thin elements (mostly the ships' rigging). This correction will have no effect on performance.
The following flags are added:
The following camouflage is added:
There's a new intermediate option for the alternative battle interface mode. Now it has three settings: Off, Adaptive and Full. Adaptive option will show extended information about other ships in three instances: when capturing a target, at the specific distance from your ship (approximately 6-7km), and for a group of ships that fall into the viewing range of your binoculars, depending on the zoom.
We've fixed the incorrect display of "clean battles" in the post-battle statistics screen. Before Update 0.6.6, a smaller amount of "clean battles" was displayed than what actually was required to remove TK status. For example, if you saw a 10 battle requirement in the post-battle statistics screen, but in reality, the requirement was 20 and the TK status has been removed after 20 "clean battles. Now the correct number of clean battles required to remove "pink" status displays properly.