The update happens October 18; preparation begins at 03:00 PT/ 05:00 ET until 06:00 PT/ 08:00 ET.
We've seen some questions about mods -- please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods.
If you're still having trouble, contact Support. If you're on a mobile device, you can message them on Twitter.
Update notes are subject to change!
Want to change up your fleet? Get a -100% discount to respec your Commanders and demount modifications from Oct. 18, 04:00 PT (07:00 ET) through Oct. 23, 04:00 PT (07:00 ET)
Why the Discount?
We understand that many Commanders are used to a particular meta, and it quite likely will shift in Clan battles due to a different set of rules. That is why we decided to make the following adjustments: You'll be able to redistribute Commanders’ Skills and dismount all of the ship modifications for free. This is time sensitive however: Wednesday through Monday (Oct. 18-23) after Update 0.6.12 lands.
Ancient texts suggest that on the last night of October, masses of the undead rise from their final resting places and roam the Earth.
Saving Transylvania is available during the first week of Update 0.6.12. After that, the event is available for the duration of Update 0.6.12, but only for teams assembled by players (just like other previous Operations).
But wait; have you ever asked yourself what happened to the Transylvania and her heroic defenders once they made their daring escape through the Portal? This time, the event will involve two parts, and we invite you to dive in to the sequel of the beloved tale of monstrous ships and hellfire-slinging catapults!
You'll get another chance to play the thrilling "Saving Transylvania" event again to defend the waters of the Silver Spear Archipelago from invasion by the Forces of Darkness!
Starting from the second week and during the subsequent two weeks, we'll add a micro-update to unlock the follow-up part of Halloween 2017, "A Light In The Dark".
In Saving Transylvania, you control one of three otherworldly warships placed in your Port for the duration of the event: the destroyer Blade, the battleship Jackal, and the cruiser Igor, and their 19-Skill-point Commanders. Together they must escort the Transylvania to the arcane portal that brings them all to safety. Unfortunately, they'll have to fend off Zikasa battleships and hellfire-slinging catapults led by the mysterious Rasputin, determined to destroy the Transylvania and her escorts!
Greet these "old friends" available during the "Saving Transylvania" event:
Set sail in four new ships with brave Commanders during "A Light in The Dark" event:
Though the commanders may be reassigned between the event ships, they may not be assigned to other in-game ships.
Become one of the first to continue this legendary operation! Help the heroes of Silver Spear repel the attack of the filthy scoundrels and become the beam that will scatter the gathering Darkness.
Update 0.6.13 concludes the "A Light in The Dark" operation, and all ships and their Commanders is removed from your accounts. All upgrades, signals, and flags are then removed from the ships and placed in the Inventory.
If you purchased upgraded consumables during the event, they'll be removed in the next update with 7,500 Credits added to your account for each unit.
To make the Halloween ships visible in the Port, check the Additional Content settings panel
With the release of Update 0.6.12, two new Ports, Halloween 2016 and Halloween 2017, are available for all players.
The Halloween Port will be basic for everyone.
After Update 0.6.12 goes live, find Clan Battles in the list of battle modes!
In Clan Battles, you and your Clan clash for points to climb to the top. The Clan Rating system is made up of four Leagues:
Each league has three groups. To advance, a Clan needs to fight in Clan Battles. Your team increases its rating after each victory and loses it after each defeat. After Clan earns specific amount of rating, it moves to the next group, so, step by step, the Clan advances to the top league and desired podium.
A Clan may be participate in Clan Battle only by a representative of the Clan's senior command (officers not allowed), acting as that squad's leader.
Invitations to join a Clan can be sent through the Contacts menu in the Port. However, you cannot send an invitation if you are not in a Clan yourself, if you do not have the required authority by your rank in the Clan, or if your invitee is already in a Clan. Moreover, invitations to join a Clan is ineffective if a player is already in another Clan or if the Clan is fully staffed.
We added the following tabs to the Clan page:
We changed the interface for Clan Divisions. Regardless of battle type, all players in a Clan is able to see all Divisions currently commanded by their Clanmates via the Create Division tab provided that the Division lock feature is not enabled. A player can enter a Clan Division themselves without an additional invitation. Divisions that are currently in battle are marked with a special symbol and do not allow entry.
The following info is available for every Division:
Detailed information about a Division is available with no need for entry by hovering the mouse cursor over its number.
If a Division is not locked, any player can join it during a battle via the Divisions interface.
We changed the Divisions interface for Operations by adding a ‘Pick up allies’ feature. Check that box, and you’ll have your Division allies picked up randomly from all players looking to join a Division. Be mindful, however, that automatic selection of allies is only available for the Operation of the Week.
The results of Clan battles is transmitted regularly via chat messages. Messages will appear in the neutral, positive or negative colours depending on the type and result of a battle.
No Tier Xs? We're Here to Help!
We know it takes a while to research a tier X ship and that unlocking even one is a grand achievement. But if you're interested in Clan Battles and haven't put in the time to reach tier X, we have rentable ships!
When the season starts, if you played a Random or Clan Battle in a tier VIII-X ship, you’ll get a set of three special tier X ships for temporary use:
Japanese cruiser Zao
Japanese destroyer Shimakaze
German battleship Großer Kurfürst
Some things to know:
If you start playing Clan Battles from Update 0.6.12, you’ll be able to try a total of nine different ships throughout Clan Battles Season 1, which lasts from update 0.6.12 until 0.6.15. These ships are replaced in each listed update with three other ships of the same type – a special timer notifies you of that.
We hope these rentable ships drive participation in Clan Battles, and perhaps let you see what you want to research next!
Developers, supertesters and other special contributors get to test US tier VIII battleship Massachusetts, and Commonwealth tier III destroyer Vampire.
The ships being tested are not available for purchase and research, but players may encounter them in battle.
Mikhail Kutuzov, Belfast and Perth are no longer available for in-game purchase.
New "Type 59" Camo (125 ) Found in the "Exterior" tab
The bonus to XP per battle is increased from 30% to 50% for all permanent camo which provided a 30% bonus to XP earned per battle. The following camo and ships were changed:
Added an additional bonus (-5% to the cost of the ship's post-battle service) to the From the Bottom of the Ocean and The Last Conquest permanent camouflage for the battleship Hood.
Added an extra bonus (-10% to the cost of the ship's post-battle service) to the From the Bottom of the Ocean and The Last Conquest permanent camouflage for the battleship Bismarck.
Improved appearance of tier IV ships with better rendering of thin elements like rigging. This correction won't affect performance:
Conqueror and Lion:
Slightly redistributed HP between the casemate and superstructure for Lion. The superstructure located below the secondary battery guns is now attributable to the superstructure of the ship.
Changed distance of visibility and identification of Conqueror when observed from ships from 14.76km to 15.66km.
Deepwater torpedoes will now engage targets depending on the type of ship that's locked-son. Pan-Asian destroyers and the torpedo bombers of the German carrier Graf Zeppelin carry torpedoes that can hit any target in the game except destroyers.
Be mindful that in Update 0.6.11 deepwater torpedoes could hit targets depending on their draft. Torpedoes passing beneath a player's ship are displayed as circle indicators. In this case, the torpedo approach alarm won't go off and the torpedo alarm indicator won't be displayed, either.
Torpedoes that pose a threat to a player's ship are still indicated with a triangle icon coupled with a horizontal trace on the sea surface.
When locked on a target that deepwater torpedoes cannot hit, the "Impossible to hit target" indication will appear.
The same mechanics of detection are applied to deepwater and conventional torpedoes alike.
Firing out of smokescreen has been the standard tactic of destroyers and light cruisers with a Smoke Generator. However, smokescreen as a means of attack wasn't intended for heavy cruisers and battleships. A battleship/heavy cruiser acting wisely in cooperation with a destroyer could deliver huge damage to opponents keeping them at bay.
In Ranked Battles, the use of this tactic resulted in passive play, when players simply waited, testing their opponents' nerves and smokescreens. Respecting players' feedback, we started to work on improving the smokescreen mechanics, and we're finally ready to show you the latest version.
Don't worry, the new mechanics won't dramatically affect ships that were balanced according to their use of the Smoke Generator. Regardless, these changes will only affect short- and mid-range battles.
As a reminder, according to the previous mechanics, a ship that fired from smokescreen was completely invisible, and could be only detected from an assured acquisition distance of 2km (3km provided the Target Acquisition System Modification 1 is installed), or with the help of Hydroacoustic Search or Surveillance Radar consumable. With the changes, a ship firing from behind a smokescreen becomes visible.
Each ship has the Detectability after firing the main guns in smoke parameter, which depends on the gun caliber and type of ship. See parameter values for each ship at the end of the section. If an enemy ship hiding behind a smokescreen is within the range determined by this parameter value, she is detected after she fires her main guns. The new mechanics won't have effect on islands, aircraft, secondary armament, and AA capabilities – only the main battery and detectability from sea.
The assured acquisition value (2.0km) and Detectability after firing the main guns value is displayed in the ship's specifications in the Port, when pressing the "H" key in battle, or when hovering on hit points (model) of the ship.
In other words, if a ship fires a main gun shell, smokescreen won't guarantee its invisibility. Earlier, firing from smokescreen didn't influence ship detectability (it remained invisible). After the changes applied, enemy ships are more likely to spot you after you fire from smokescreen. After firing, the detectability range value is 2.5km for destroyers, 5.9km for cruisers, and 13.6km for battleships. Time period within which a ship can be detected is 20 seconds.
After announcing changes to the way smokescreens will operate, the World of Warships Developers decided to give players who own Premium ships carrying a Smoke Generator (Mikhail Kutuzov, Belfast and Perth) an option to exchange the ships for Doubloons in an amount equaling to the ships' price, no discounts applied, if they feel those ships no longer meet their gameplay expectations.
To exchange a ship for Doubloons, sell her and get your Doubloons right in the game. The exchange option is available until the release of Update 0.6.14.
With Update 0.6.12, the cruisers Mikhail Kutuzov, Belfast, and Perth are unavailable for purchase and will subsequently be removed from sale in all Premium Shops. They turned out to be excessively efficient in certain battle situations. However, the ships will continue to be available in Containers.
In the past, we did make general changes that affected Premium ships. This change is an isolated case, and all future changes (if any) to the in-game Premium fleet will now be considered on an individual basis.
We currently find the British cruiser branch generally well-balanced, but we'll look for ways to enhance their power should we observe a noticeable drop in combat efficiency.
Made minor changes to the distribution of HP for the following ships:
(This change won't affect total HP of ship itself)
For following aircraft, increased detectability ranges from 4km to 7km when detected by air and to 8km when detected by sea:
Fixed minor visual geometry and texture artifacts for following ships:
These ship changes won't affect their combat performance.