Public Test 0.6.14

General News

Public Test 0.6.14

Starts Nov. 16 at 08:30 PT (11:30 ET)
Ends Nov. 20 at 05:00 PT (08:00 ET)

Download PT Client


Participating in a Public Test scores you some loot!


Get three of every regular (no specials) Signal Flag on the live server for playing one Random or Cooperative battle on the Public Test server.

Get ten Type "6" camouflage patterns (+100% XP per battle) on the live server for destroying 40 enemy planes in a cruiser, destroyer or battleship in Random or Cooperative battles on the Public Test server.

 Get one day of Premium time on the live server for dealing 50,000 damage with bombs in US Navy carriers in Random or Cooperative battles on the Public Test server.


Get five of each special Signal Flag on the live server for earning 4 stars in Operation "The Ultimate Frontier" on the Public Test server.

(Dragon, Wyvern, Red Dragon, Ouroboros, Hydra) 


Warning: You must register your Public Test account with the same email address as your live account to collect your rewards. No exceptions.

You get rewards as codes via email when the update officially hits.

Public Test Rewards are typically enabled the first Friday or weekend after any update. You can expect to see an email after they're issued, or check the reward site. 

Check PT Rewards

Do I Have to Start from Nothing?

Nope! Your Public Test account has:

  • Tier VII ships manned by Commanders with 15 Skill points,
  • Reduced XP research requirements for ships tier VII-X, and module prices drastically reduced for all ships
  • Account Level 15 on first login
  • Premium time for duration of test
  • 30,000 Doubloons to spend on Commander Skills, Premium consumables, or anything else you'd like
  • 500,000,000 Credits
  • 10 of each Signal Flag (Except Special Signal Flags) 
  • Discounted Commander respecs: 1 Doubloon = 1 Skill point.

Please note that resources and progress from previous Public Tests will be wiped. 

For leaving feedback, visit the 0.6.14 Public Test forum.

Test Pan-Asian destroyers, balance changes to U.S. aircraft carriers, upgrade interface improvements, and the new Operation "The Ultimate Frontier" today!

These items are still being tested, so this information is tentative, and subject to change or removal from each round of testing through the release of the next update may be stripped or implemented in a different way by the time the final version of this update goes live. 

Screenshots, specific values, and in-game mechanics listed here will not necessarily be relevant after the release of the next update.

Pan-Asian Destroyers 

Update 0.6.14 brings a new line of Pan-Asian ships, with one tier I cruiser and nine destroyers. The new line also carries a new type of weapon: Deepwater Torpedoes. These explosive fish are hard to spot with a small detection radius and have increased chances of flooding an enemy ship – perfect for facing off against enemy cruisers and battleships. However, this advantage comes at a price—the new torpedoes cannot hit other destroyers.


You’ll also be able to deploy a unique "Smoke Generator" consumable with unconventional stats, which should come in handy when facing enemy destroyers. It provides efficient cover with a short cooldown time, extended deployment time, and a shorter smoke duration, perfect for retreating after an unfortunate encounter or when laying down a massive barrage on enemy ships.

The 0.6.14 Public Test won’t feature the entire new tech tree, but you’ll be able to complete a dedicated chain of missions to access the tier IX destroyer Chung Mu.

She's equipped with: 

  • 10.5km-range torpedo launchers 
  • Top speed of 66 knots 
  • 5 turrets with 127mm guns to counter destroyers at up to 11km! 
  • Concealment of 5.7km in full stealth build

If you’re not a fan of “smoke-firing” and you prefer to get aggressive, you can mount a Surveillance Radar in place of the Smoke Generator.

Learn More About Pan-Asian Destroyers


New Operation 

Go boldly and put your skills to the test the new "The Ultimate Frontier" Operation.

As the battlefront closes in, closer, a research project on the Rouen Atoll falls under threat of persistent air strikes. A group of transport aircraft speed to Rouen with a mission to evacuate all personnel and documentation to avoid a catastrophe.

Your Mission, Should You Choose to Accept it… 

A two-phase operation in which you escort the transport aircraft to the airfield while destroying enemy ships posing any danger to them. Once that task is complete, you will have to hold the airfield, preventing its destruction, until the evacuation is over.



  • Tier VII ships only

First Phase

Safely escort the transport aircraft to the airfield. 

Second Phase

Provide support for a safe evacuation while defending the airfield.


Game Balance Changes

General Changes to Aircraft Carriers

We increased action time for the "Damage Control Party" consumable from 5 to 30 seconds, with the probability of catching fire from HE shells brought in line with that applied to the stock hulls of tier VI carriers for all aircraft carriers in the game.

By introducing this change, we aim to reduce the priority of a distracting hunt for other carriers. In addition, the extended action time of the "Damage Control Party" will allow several squadrons to take off even under a shower of high-explosive shells, though the fire chance when the consumable is on a cooldown increases.

US Aircraft Carriers: Changes to Flight Control

Update 0.6.14 brings balance changes to US carriers – now each ship has only one Flight Control module available.

Each carrier retains their unique six-aircraft squadrons and carries at least one of each of the following strike groups: fighters, dive-bombers and torpedo bombers. With these changes, we want to increase the versatility of U.S. carriers while preserving their specific gameplay features. 

High-tier carriers Lexington, Essex and Midway (tiers VIII-X) will be able to equip their squadrons with AP bombs. Now you’ll be able will be able to try out a type of weapon that was once only available to specific Premium carriers.


When the Update releases all researched and purchased modules on your US carriers will be accounted for. We’re guided by the underlying principle that you won’t lose anything, and more details will be available with the release of the full list of changes for the Update.


Follow-Up Tweaks to Upgrade Slots

We changed the arrangement of upgrades in the corresponding slots. Now, each slot houses an upgrade more expensive than the one placed in the immediately preceding slot. Slot-based prices will be distributed as follows:

  • Slot 1: 125,000 Credits
  • Slot 2: 250,000 Credits
  • Slot 3: 500,000 Credits
  • Slot 4: 1,000,000 Credits
  • Slot 5: 2,000,000 Credits
  • Slot 6: 3,000,000 Credits


We believe this change will increase the logic of upgrade arrangement while making the ship researching process more consistent. All upgrades already mounted will remain on their relevant ships, only their location slots will change. As with the above carrier modules, some upgrades will be moved, and more details will be available with the release of the full list of changes for the Update.