The update happens November 8; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET.
We've seen some questions about mods -- please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods.
If you're still having trouble, contact Support. If you're on a mobile device, you can message them on Twitter.
Update notes are subject to change!
This update may be a bit smaller than before, but most of the improvements came from player suggestions. Keep up the feedback; we're listening!
Minor changes to the geometry and textures of Bellerophon, Furutaka, Giulio Cesare, Iron Duke, King George V, Langley, Lexington, Nassau, Nelson, New York, Orion, Queen Elizabeth, St. Louis, Warspite
The detectability range algorithm when your ship fires her AA guns is similar to her detectability mechanics when firing her main guns, but is only applicable to your detectability by air.
This approach should eliminate situations when ships with low detectability range by air can remain undetected while firing at enemy aircraft.
Catch on fire (or don’t!) with this new balance change: we’re reducing the time it takes to extinguish fires on cruisers and destroyers. Extinguishing one source of fire takes 30 seconds at most instead of the 60 seconds it was. Graf Spee’s value is 45 seconds, the only exception.
Hopefully this reduced time will help new players improve their battle performance at low tiers, encourage using consumables efficiently, and reduce excessive disparity between the “Damage Control Party I” and “Damage Control Party II” consumables.
We increased the active time of the smoke generator on British cruisers from 7 to 15 seconds. This change should help you to use your smokescreen consumable in a more efficient way and hide British cruisers deploying a smokescreen when you activate the consumable at high speed, before you slow down significantly.
We improved the effectiveness of the “Defensive Fire” consumable for all US and Soviet destroyers, as well as Loyang. It now makes the AA gun aura four times as efficient when activated (an increase from the prior three times as efficient) and more viable compared to other consumables you can mount in the same slot. Try it out!
T-22 - tier V German destroyer
Podvoisky - tier V Soviet destroyer
Kirov - tier V Soviet cruiser
Krasny Krym - tier V Soviet cruiser
Nicholas - tier V US destroyer
Iwaki Alpha - tier IV Japanese cruiser
Arkansas Beta - tier IV US battleship
Chester - tier II US cruiser
Orlan - tier I Soviet cruiser
Bougainville - tier I French cruiser
If you played a Random or Clan Battle with a tier VIII-X ship during Update 0.6.12 Update, you got a special set of three special tier X ships “rented” for temporary use: Japanese cruiser Zao, Japanese destroyer Shimakaze, and German battleship Großer Kurfürst.
In Update 0.6.13, we remove these ships and replace them with the following three tier X ships:
German cruiser Hindenburg
Soviet destroyer Grozovoi
U.S. battleship Montana
These ships are removed when Update 0.6.14 releases.
Play a Random or Clan battle in Update 0.6.13 with a tier VII-X ship, and the 0.6.13 tier X rental ships appear on your account so you can play Clan Battles.
After rental ships Zao, Shimakaze and Großer Kurfürst are removed from your account, their respective Commanders move to the Reserve where their Skills are reset. You can remaster the required Skills by redistributing Commander Skill points in Update 0.6.13.
If you recruited a Commander for a rental ship, this Commander’s specialization changes to the starting ship of its respective nation.
Want more information on the First Season of Clan Battles and ship rentals?
Made minor changes to HP distribution of Hit Points of some modules for several ships – it won’t affect the number of HP on any ship:
- Hull A: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
- Hull B: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
- Hull A: Forward compartment HP reduced by 200, aft compartment HP reduced by 200 HP, superstructure HP increased by 500 HP
Developers, Supertesters and other special contributors can test the German tier VI destroyer T-61, Italian tier VII cruiser Duca degli Abruzzi, French tier VI destroyer Aigle, and Japanese tier VII battleship Ashitaka.
The ships being tested are not available for purchase or research, but you may encounter them in battle.
As Update 0.6.13 concludes the "Saving Transylvania" and "Sunray in the Darkness" operations, all event ships and their Commanders are removed from your accounts. All upgrades, signals, and flags are then removed from the ships and placed in your Inventory.
If you purchased upgraded consumables during the event, they'll be removed at the rate of 7,500 Credits added to your account for each consumable.